Thursday, 21 March 2019

Sound Of Cinema - 235. Video Game Music: Lines, Loops And Layers

SOUND OF CINEMA - 235. VIDEO GAME MUSIC: LINES, LOOPS AND LAYERS (320kbs-m4a/134mb/58mins)
BBC Radio 3 broadcast: 3rd March 2019

Exactly how do you set about composing music for a video game? As part of Radio 3 and 6Music's exploration of video game music - "High Scores" - Matthew Sweet visits the studio of composer Stephen Baysted, who is presently engaged with major Hollywood gaming franchise - to discover some of the unique composing techniques that the medium demands.

Matthew also features a selection of music from some ear-grabbing contemporary gaming scores including those for the remarkably popular Final Fantasy, God of War, Assassin's Creed, Civilisation, Skyrim, and Call of Duty franchises.

Nubuo Uematsu - Final Fantasy VII (Bombing Mission) [DigiCube]
Bear McCreary - God Of War - Title [Sony Classical]
Stephen Baysted interview
Sarah Schachner - Assassin's Creed Origins (Main Theme) [Ubisoft Music]
Stephen Baysted interview
Christopher Tin - Civilisation VI (Sogno Di Volare) [Tinworks]
Stephen Baysted interview
Jesper Kyd - Assassin's Creed II (Ezio's Family) [Sumthing Else Music Works]
Stephen Baysted interview
Yasunori Mitsuda - Chrono Trigger (Chrono Trigger/Chrono Cross) [Decca]
Jessica Curry - Everybody's Gone To The Rapture (All The Earth/Finding The Pattern) [Sony Classical]
Stephen Baysted interview
Jeremy Soule - The Elder Scrolls 5 - Skyrim (Dragonborn) [Bethesda Softworks Inc.]
Brian Tyler - Call Of Duty: Modern Warfare 3 (End Credits) [Activision]

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