6 MUSIC'S HISTORY OF VIDEO GAME MUSIC - 2. EPISODE 2 (320kbs-m4a/129mb/56mins)
BBC Radio 6 Music broadcast: 10th March 2019
Could you write music for a film if no-one had shown you the script? That’s the problem games composers face every day. They’re scoring scenes where the player has free will, and the music only works if it reflects their choices. So how do you do it?
Mark Savage takes a deep dive into game music, with composers The Flight (Assassin’s Creed: Odyssey, Horizon: Zero Dawn) and Winifred Phillips (God Of War, Little Big Planet) stripping down their soundtracks to reveal how they work.
Radio 3’s Tom Service drops in to explain how game music is full of psychological cues; while Ludomusicologist Tim Summers explains the importance of “death music”.
Wrapping up the series, art-rock band 65DaysOfStatic demonstrate how they created an “infinite soundtrack” for the sci-fi game No Man’s Sky, which changes every time it’s played.
Ronnie Jones - Video Games
Woody Jackson - Red Dead Redemption Theme
Austin Wintory - Threshold
Cris Velasco - Bloodborne
Ben Babbitt - To Late To Love You
London Symphony Orchestra - Candy Crush
John Williams - Star Wars Theme
The Flight - Assassin's Creed
EasySleepMusic - Tree House Den
The Flight - Horizon: Zero Dawn
The Flight - Assassin's Creed Odyssey
Jessica Curry - Amnesia: A Machine For Pigs
Jessica Curry - Everybody's Gone To The Rapture
Jessica Curry - The Morning Tree
The Stars Of St. Petersberg - Korobeniki
Hirokazu Tanaka - Korobeniki
Yoko Shimomura - Hand In Hand
65DaysOfStatic - End Of The World Sun
Yū Miyake - Katamari Damacy Theme
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